Fighter

Alignment: Any.

Hit Die: d10.

Minimums STR 9 CON 7 (AD&D)

Class Skills: The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier) x2.
Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Fighter
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 3 fighter feats
2nd +2 +3 +0 +0 4 fighter feats
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 5 fighter feats
5th +5 +4 +1 +1
6th +6/+1 +5 +2 +2 6 fighter feats
7th +7/+2 +5 +2 +2
8th +8/+3 +6 +2 +2 7 fighter feats
9th +9/+4 +6 +3 +3
10th +10/+5 +7 +3 +3 8 fighter feats
11th +11/+6/+1 +7 +3 +3
12th +12/+7/+2 +8 +4 +4 9 fighter feats
13th +13/+8/+3 +8 +4 +4
14th +14/+9/+4 +9 +4 +4 10 fighter feats
15th +15/+10/+5 +9 +5 +5
16th +16/+11/+6/+1 +10 +5 +5 11 fighter feats
17th +17/+12/+7/+2 +10 +5 +5
18th +18/+13/+8/+3 +11 +6 +6 12 fighter feats
19th +19/+14/+9/+4 +11 +6 +6
20th +20/+15/+10/+5 +12 +6 +6 13 fighter feats

Class Features

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Refer to Fighter Special Abilities for descriptions of feats.